◇ Just read — no move neededFrom lecture to game
The siege of 12.1, now with an opponent who fights back. The plan is unchanged: the wing pawns pry at the palace corners, the central pawn keeps the king pinned to his seat, and you refuse every trade that is not two defenders for a pawn. The position is a proven win — the engine scores it about +2 for Red — but the win takes patience measured in tempos, not captures. Do not hurry; the defenders cannot.