Guided lessons
Learn Xiangqi
From the pieces and the board to tactics, endgames and checkmate patterns. Every step is hands-on — get it right on the board to move on.
The game itself
Rules, tactics, openings and middlegame thinking.1 · Fundamentals
The board, the seven pieces, check and mate- 1.1 · The boardBeginnerhands-on ×1
- 1.2 · The generalBeginnerhands-on ×1
- 1.3 · Advisors & elephantsBeginnerhands-on ×1
- 1.4 · The horseBeginnerhands-on ×1
- 1.5 · Chariot & cannonBeginnerhands-on ×1
- 1.6 · SoldiersBeginnerhands-on ×1
- 1.7 · CheckBeginnerhands-on ×1
- 1.8 · Checkmate & stalemateBeginnerhands-on ×1
- 1.9 · Reading the notationBeginnerhands-on ×1
2 · The Chariot at Work
Open lines, the river bank, the back rank3 · The Horse's Craft
Eight points, hobbled legs, the river mouth4 · The Cannon's Art
Screens, the empty file, the river sweep5 · Pawn Play
Cross, stay high, never retreat6 · The Advisors & Elephants
The palace diagonals, the elephant's field, the full fortress7 · The General's Art
Nine points, the join-in, safety first2 · Basic tactics
Forks, pins, discovered attacks and the sense for trades- 8.1 · Double attackBeginnerhands-on ×1
- 8.2 · Double checkElementaryhands-on ×1
- 8.3 · Smothered mateElementaryhands-on ×2
- 8.4 · The pinBeginnerhands-on ×1
- 8.5 · Discovered checkElementaryhands-on ×1
- 8.6 · Discovered attackElementaryhands-on ×1
- 8.7 · Rooted & unrootedBeginnerhands-on ×2
- 8.8 · Trading principlesElementaryhands-on ×1
3 · Opening principles
Fast development, sound structures, open chariot lines4 · Middlegame ideas
Material, initiative, sacrifice, direction, safety8 · Advanced tactics
Tempo moves, material hunts, counter-mates9 · Opening systems
Six classical systems and their plans- 15.1 · Opposite-direction cannonsElementaryhands-on ×2
- 15.2 · Central cannon, horizontal chariotElementaryhands-on ×1
- 15.3 · Angel's move vs pawn-base cannonElementaryhands-on ×1
- 15.4 · Palace cannonElementaryhands-on ×1
- 15.5 · Corner cannonElementaryhands-on ×2
- 15.6 · Horse startElementaryhands-on ×2
- 15.7 · Cannon + third pawn vs screen horsesIntermediatehands-on ×2
10 · Middlegame mastery
Exchanges, sacrifices, blockades and the palace gatesWinning techniques
Checkmate patterns, endgame technique and full practice games.5 · Checkmate patterns
Eight mating shapes every player must own- 11.1 · Couch horseElementaryhands-on ×1
- 11.2 · Fishing horseElementaryhands-on ×1
- 11.3 · Iron boltIntermediatehands-on ×1
- 11.4 · Heaven & earth cannonsIntermediatehands-on ×1
- 11.5 · Stacked cannonsElementaryhands-on ×1
- 11.6 · Chariot & cannonsIntermediatehands-on ×1
- 11.7 · Heart piercerIntermediatehands-on ×1
- 11.8 · Moon from the seaIntermediatehands-on ×1
6 · Practical endgames
Winning techniques and book draws every player must know- 12.1 · High & low pawnsElementaryhands-on ×1
- 12.2 · Chariot vs horse & two advisorsIntermediatehands-on ×2
- 12.3 · Chariot vs cannon & two advisorsIntermediatehands-on ×1
- 12.4 · The seven-move advisor huntIntermediatehands-on ×1
- 12.5 · Cannon & advisor vs lone advisorIntermediatehands-on ×1
- 12.6 · Two pawns vs two advisorsIntermediatehands-on ×1
- 12.7 · Book drawsIntermediatehands-on ×1
7 · Practice games
Two annotated games and two bouts with the engine11 · Checkmate patterns II
Staggered chariots, corner horses, hollow files and the silent move- 17.1 · Staggered chariotsIntermediatehands-on ×1
- 17.2 · The corner horseIntermediatehands-on ×2
- 17.3 · The hollow-file cannonIntermediatehands-on ×1
- 17.4 · The horse-cannon batteryIntermediatehands-on ×2
- 17.5 · Two horses at the springIntermediatehands-on ×1
- 17.6 · The cold screenIntermediatehands-on ×1
- 17.7 · StalemateIntermediatehands-on ×1
12 · Practical endgames II
Winning with pawns, horses and chariots — and holding with less- 18.1 · Three pawns vs the full palaceIntermediatehands-on ×1
- 18.2 · The chariot collects the horseIntermediatehands-on ×1
- 18.3 · Horse and pawn vs the missing elephantIntermediatehands-on ×1
- 18.4 · Two chariots take the advisorsIntermediatehands-on ×1
- 18.5 · The cannon fortress holds the chariotIntermediatehands-on ×1
- 18.6 · Endgame quizIntermediatehands-on ×6
13 · Endgame sparring
The classic endgames, played out against the engine- 19.1 · Hold the chariot offIntermediatehands-on ×1
- 19.2 · Hunt the horseIntermediatehands-on ×1
- 19.3 · Chariot vs cannon and advisorsIntermediatehands-on ×1
- 19.4 · Three pawns, played outIntermediatehands-on ×1
- 19.5 · Horse and pawn, played outIntermediatehands-on ×1
- 19.6 · The horse catches the advisorIntermediatehands-on ×1
14 · Practice games II
Model attacks, model defences — then four rounds with the engine112 lessons, all authored for this site.